Scrum

A -post collection

Knights, Squires, Dragons and Story Points?

Nice click bait isn't it? Bare with me and I shall help you see that this might really not be the case. I always found explaining the concept of Story Points difficult. First of all, if you go to the creators of Extreme Programming and Story Points: Kent Beck and Martin Fowler, you find very little information in their books and if any, then not really helpful i.e. concept of 'ideal dev weeks' or blunt 'You can't put ten pounds of shit into a five pound bag'. When you are experimenting and showing how the team could decouple from using time-based estimates, you feel there is something wrong. Otherwise than that, you find articles all over the web titled 'Story Points are Effort', 'Story Points

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Dual Track Scrum

Recently, I have been given a task to visualize a successful implementation of Scrum with a special emphasis on Product Organization within the company. It was a part of a larger interview process for an Agile Coach role. Here is what I came up with: Two tracks to rule your company There are two tracks on which your company rides. The metaphor here is that it is a train with a magnetic drive (we are in XXI century and build products with modern technology, right?). However, should one track fail it will come to a complete halt. It is rather obvious that failing at Product Delivery Track will stop the progress at your company, be it measured in money earned or innovations that it brings to

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